After you do, for 1 minute, you can use your action to breathe fire in a 15-foot cone. Fire BreatherĪt 10th level, while you are raging, you can drink one of your flasks of alchemist’s fire as part of your movement. When targeting two creatures, you must make a separate ranged attack for each target, however, you only use one flask of alchemist’s fire for both targets. Moreover, when you throw alchemist’s fire, you can choose one creature within range, or choose two creatures within range that are within 5 feet of each other. While you are raging, you can throw alchemist fire as a bonus action on each of your turns.Īt 6th level, you gain resistance to fire damage.Your range for throwing alchemist fire increases to 30 feet.The save DC to extinguish the flames of your alchemist’s fire is DC 8 + your proficiency bonus + your Dexterity modifier instead of DC 10.This damage increases by 1d6 when you reach 11th level (2d6), and 17th level (3d6). On a hit, your alchemist fire deals 1d6 fire damage at the start of each of your target’s turns instead of 1d4. Alchemist fire created by you is much more potent than normal.As part of the process, you must combine the chemicals–which can be alcohol, oil, or any other flammable liquids–into a breakable flask with a total combined value of at least 10 gold pieces. You can spend 10 minutes to create up to 4 flasks of alchemist’s fire.When you choose this path at 3rd level, you gain the following benefits: You are a master of creating and throwing alchemist fire. Starting when you take this path at 3rd level, you gain proficiency in alchemist’s supplies and you are proficient with improvised weapons. If an enemy is anything less than ashes when you walk away from a battlefield, you’re not happy. With soot-covered hands and countless burn scars, you stalk the earth with a flask of alchemist fire in one hand and a fistful of “get the fuck out of my way” in the other. Some people just want to watch the world burn. The following Path of the Pyromaniac option is available to a barbarian in addition to those normally offered. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this □ ) Thanks! Primal PathsĪt 3rd level, a barbarian gains the Primal Path feature. If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined byįinal game design and editing. The material here is presented for playtesting and to spark your imagination. So I asked Jordan what his favorite class was: barbarian.Ī barbarian sub that specializes in alchemist’s fire? Let’s do it. But I didn’t want to just let myself get out of a request so easy. Fortunately, those already exist: alchemist’s fire. He wanted me to create molotov cocktails for D&D. This comes in as “kind of” a request from one of my Facebook fans, Jordan. If you thought I made some goofy shit earlier today, you ain’t seen nuthin’ yet. I’ve eaten a cake that was in the disguise of a donut (thanks Hurts Donuts, Norman) and drank a lot of stale, three-hour old coffee. DM Dave 7 Comments on Path of the Pyromaniac | Barbarian Subclass for Dungeons & Dragons Fifth Edition Posted in Player Options
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